Sources
CR
Type
Size
Alignment
Movement

Spirit Statue Mascot

Medium Construct, Any alignment

Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
14
+2
DEX
9
-1
CON
15
+2
INT
12
+1
WIS
13
+1
CHA
8
-1
Skills Arcana +5, History +5, Perception +3
Senses passive Perception 13
Languages any languages it knew in life
Challenge 1/4 (50 XP)

Traits

Death Burst. When the spirit statue is reduced to 0 hit points, the statue crumbles, and the spirit returns to the afterlife in a burst of ghostly white flame. Each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 3 (1d6) radiant damage.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) bludgeoning damage.

Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.

Lore

To enhance their studies of the past, Lorehold students often call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to house these spirits in statues, giving them a more permanent residence from which to assist the living.