Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): poison spray, thaumaturgy
1st level (2 slots): bane, inflict wounds
Scimitar. Melee Weapon Attack: +4, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4, range 80/320 ft., one target. Hit:5 (1d6 + 2) piercing damage.
Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large-sometimes overwhelming-numbers. They crave power and regularly abuse whatever authority they obtain.