Sources
CR
Type
Size
Alignment
Movement

Grenl

Small Humanoid (goblinoid), Neutral Evil

Armor Class 15 (leather armor, shield)
Hit Points 10 (3d6)
Speed 30 ft.
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
13
+1
CHA
8
-1
Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting

Spellcasting. Grenl is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has the following cleric spells prepared:

Cantrips (at will): poison spray, thaumaturgy

1st level (2 slots): bane, inflict wounds

Actions

Scimitar. Melee Weapon Attack: +4, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4, range 80/320 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Lore

Goblins are small, black-hearted, selfish humanoids that lair in caves, abandoned mines, despoiled dungeons, and other dismal settings. Individually weak, goblins gather in large-sometimes overwhelming-numbers. They crave power and regularly abuse whatever authority they obtain.