Sources
CR
Type
Size
Alignment
Movement

Kaarghaz

Medium Humanoid (troglodyte), Chaotic Evil

Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
14
+2
DEX
10
+0
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
15
+2
Skills Stealth +2
Senses darkvision 60 ft., passive Perception 10
Languages Draconic, Troglodyte
Challenge 2 (450 XP)

Traits

Chameleon Skin. The troglodyte has advantage on Dexterity (Stealth) checks made to hide.

Stench. Any creature other than a troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all troglodytes for 1 hour.

Sunlight Sensitivity. While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting

Spellcasting. Kaarghaz is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): fire bolt, mage hand, poison spray, prestidigitation, ray of frost

1st level (6 slots): burning hands, shield, sleep

2nd level (3 slots): invisibility, scorching ray

Actions

Multiattack. The troglodyte makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) slashing damage.

Lore

The savage, degenerate troglodytes squat in the shallow depths of the Underdark in a constant state of war against their neighbors and one another. They mark the borders of their territories with cracked bones and skulls, or with pictographs painted in blood or dung.