Sources
CR
Type
Size
Alignment
Movement

Tabaxi Minstrel

Medium Humanoid (tabaxi), Chaotic Good

Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft., climb 20 ft.
STR
10
+0
DEX
15
+2
CON
11
+0
INT
14
+2
WIS
12
+1
CHA
16
+3
Skills Perception +3, Performance +7, Persuasion +5, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Common plus any two languages
Challenge 1/4 (50 XP)

Traits

Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can't use it again until it moves 0 feet on one of its turns.

Inspire (1/Day). While taking a short rest, the tabaxi can spend 1 minute singing, playing an instrument, telling a story, or reciting a poem to soothe and inspire creatures other than itself. Up to five creatures of the tabaxi's choice that can see and hear its performance gain 8 temporary hit points at the end of the tabaxi's short rest.

Actions

Multiattack. The tabaxi makes two claws attacks or two dart attacks.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:2 (1d4) slashing damage.

Dart. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Lore

Tabaxi are catfolk who hail from the land of Maztica. The ultimate wanderers, Tabaxi rarely stay in one place for long. They love to collect interesting artifacts, gather tales, and lay eyes on all the world's wonders. This curiosity pushes them to leave no secrets uncovered, and no treasures or legends lost. They revere a fickle deity called the Cat Lord, who is said to wander the world.