Sources
CR
Type
Size
Alignment
Movement

Volothamp "Volo" Geddarm

Medium Humanoid (human), Chaotic Good

Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STR
9
-1
DEX
12
+1
CON
10
+0
INT
15
+2
WIS
11
+0
CHA
16
+3
Saving Throws CON +2, WIS +2
Skills Animal Handling +4, Arcana +4, Deception +5, History +4, Insight +2, Investigation +4, Perception +2, Performance +7, Persuasion +7, Sleight of Hand +3, Survival +2
Senses passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 1/4 (50 XP)

Spellcasting

Spellcasting. Volo is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): friends, mending, prestidigitation

1st level (2 slots): comprehend languages, detect magic, disguise self

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d4 + 1) piercing damage.

Lore

The bombastic world traveler Volothamp Geddarm has come to Chult to deliver signed copies of his latest book, Volo's Guide to Monsters. In addition to setting up audiences with the seven merchant princes of Port Nyanzaru (whom he knows well), Volo is visiting local taverns to promote his work, and the characters might meet him at some point in the city. Volo is a font of information (not all of it accurate), but he won't join the party under any circumstances. He might, however, allow the…