Sources
CR
Type
Size
Alignment
Movement

Animated Table

Large Construct, Unaligned

Armor Class 15 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 40 ft.
STR
18
+4
DEX
8
-1
CON
13
+1
INT
1
-5
WIS
3
-4
CHA
1
-5
Damage Immunities poison, psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 2 (450 XP)

Traits

Antimagic Susceptibility. The table is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the table must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the table remains motionless, it is indistinguishable from a normal table.

Charge. If the table moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +6, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.

Lore

A century ago, the dwarf mage Arundil animated a number of objects to defend the Foundry against intruders other than dwarves. Many of these creations remain in place today.