Sources
CR
Type
Size
Alignment
Movement

Glaive

Medium Construct (warforged), Chaotic Evil

Armor Class 16 (natural armor)
Hit Points 187 (22d8 + 88)
Speed 30 ft.
STR
20
+5
DEX
16
+3
CON
19
+4
INT
11
+0
WIS
16
+3
CHA
9
-1
Saving Throws STR +9, DEX +7, WIS +7
Skills Athletics +9, Perception +7, Stealth +7, Survival +7
Damage Resistances poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses passive Perception 17
Languages Common
Challenge 11 (7,200 XP)

Traits

Heatsink. When Glaive takes cold damage, her Overdrive immediately recharges.

Pack Tactics. Glaive has advantage on attack rolls if at least one ally is within 5 feet of the creature she's attacking and the ally doesn't have the incapacitated condition.

Actions

Multiattack. Glaive makes two Spiked Glaive attacks and two Serrated Bolt attacks.

Spiked Glaive. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:10 (1d10 + 5) piercing or slashing damage, or 14 (1d10 + 9) piercing or slashing damage if Glaive is in overdrive.

Serrated Bolt. Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit:13 (3d6 + 3) piercing damage. If Glaive has advantage on the attack roll, the serrated bolt lodges in the target, and the target's speed is reduced by 10 feet until the serrated bolt is removed. A target's speed can be reduced by only one serrated bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4) slashing damage.

Bonus Actions

Overdrive (Recharges after Finishing a Short or Long Rest). Glaive enters a state of overdrive that lasts for 1 minute or until she has the incapacitated condition. While in overdrive, Glaive gains the following benefits:

  • Glaive has advantage on Strength checks and Strength saving throws.
  • When Glaive makes a melee weapon attack, she gains a +4 bonus to the damage roll.
  • Glaive's speed increases to 50 feet.

Reactions

Self-Preservation. In response to being hit by a weapon attack, Glaive reduces the damage by 11 (2d10).

Lore

Since the Mournland's earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades' bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. "Glaive" is etched onto the back of her neck-plate. It is the only name Glaive has ever known, and fellow blades don't dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch.