Sources
CR
Type
Size
Alignment
Movement

Elise

Medium Construct, Neutral

Armor Class 9
Hit Points 93 (11d8 + 44)
Speed 30 ft.
STR
19
+4
DEX
9
-1
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Immunities cold, lightning, poison; bludgeoning, piercing, slashing, from nonmagical attacks that aren't adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)

Traits

Immutable Form. Elise is immune to any spell or effect that would alter her form.

Lightning Absorption. Whenever Elise is subjected to lightning damage, she takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. Elise has advantage on saving throws against spells and other magical effects.

Magic Weapons. Elise's weapon attacks are magical.

Actions

Multiattack. Elise makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:13 (2d8 + 4) bludgeoning damage.

Lore

Dr. Mordenheim's supposed beloved and greatest achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.