Sources
CR
Type
Size
Alignment
Movement

Squirt the Oilcan

Tiny Construct, Chaotic Neutral

Armor Class 15 (natural armor)
Hit Points 17 (7d4)
Speed 0 ft., fly 30 ft. (hover)
STR
3
-4
DEX
15
+2
CON
10
+0
INT
11
+0
WIS
8
-1
CHA
15
+2
Damage Immunities poison
Condition Immunities Exhaustion, Paralyzed, Poisoned, Unconscious
Senses passive Perception 9
Languages Common, Dwarvish, Sylvan
Challenge 1/4 (50 XP)

Traits

False Appearance. If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.

Unusual Nature. Squirt doesn't require air, food, drink, or sleep.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.

Boggle Oil (3 Applications). Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is difficult terrain and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.

Lore

Originally a nonsentient oilcan, Squirt was carried to the Feywild by dwarves hoping to harvest boggle oil. Though the expedition was a success, the dwarves were put to sleep by pixie magic. During a celebration that erupted around them, an elf used her magic to animate the oilcan in jest. Having come alive at a party, Squirt was imbued with the urge to seek out fun wherever it can be found.