Sources
CR
Type
Size
Alignment
Movement

Clay Gladiator

Medium Construct, Unaligned

Armor Class 17 (natural armor, shield)
Hit Points 112 (15d8 + 45)
Speed 30 ft., climb 30 ft.
STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
15
+2
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Damage Immunities poison
Condition Immunities Charmed, Frightened, Poisoned
Senses passive Perception 11
Languages
Challenge 5 (1,800 XP)

Traits

Climbing. The gladiator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Steadfast. The gladiator can't be disarmed, and cannot make ranged attacks.

Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack. The gladiator makes three melee attacks.

Spear. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Lore

A clay gladiator fights if attacked or when called to the gladiatorial pit. If reduced to 0 hit points outside of the gladiatorial pit, the gladiator disappears along with its possessions, reappears in its cell at full health with spear and shield in hand, and returns to the gladiatorial pit if it can. If defeated in the gladiatorial pit, the gladiator leaves its spear behind before reforming in its cell