Sources
CR
Type
Size
Alignment
Movement

Clockwork Mule

Medium Construct, Unaligned

Armor Class 10
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14
+2
DEX
10
+0
CON
13
+1
INT
2
-4
WIS
10
+0
CHA
5
-3
Damage Immunities poison, psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses passive Perception 10
Languages
Challenge 1/8 (25 XP)

Traits

Maintainable. Repairing 1 hit point of damage to the clockwork mule takes 1 hour and requires replacement parts, which can be bought in a large city for 20 gp. If the mule drops to 0 hit points, it is destroyed and unrepairable.

Beast of Burden. The mule is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed. The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:4 (1d4 + 2) bludgeoning damage.