Sources
CR
Type
Size
Alignment
Movement

Hadozee Shipmate

Medium Humanoid, Any alignment

Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft., climb 30 ft.
STR
11
+0
DEX
14
+2
CON
11
+0
INT
10
+0
WIS
14
+2
CHA
12
+1
Saving Throws DEX +4, CON +2
Skills Perception +4, Survival +6
Senses passive Perception 14
Languages Common, Hadozee
Challenge 1/8 (25 XP)

Traits

Glide. If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Reactions

Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.

Lore

Hadozee shipmates make up much of the crew aboard some spelljamming ships.