Sources
CR
Type
Size
Alignment
Movement

Hadozee Warrior

Medium Humanoid, Any alignment

Armor Class 16 (breastplate)
Hit Points 16 (3d8 + 3)
Speed 30 ft., climb 30 ft.
STR
11
+0
DEX
16
+3
CON
13
+1
INT
10
+0
WIS
13
+1
CHA
12
+1
Saving Throws DEX +5, CON +3
Skills Perception +3, Stealth +5, Survival +5
Senses passive Perception 13
Languages Common, Hadozee
Challenge 1/2 (100 XP)

Traits

Glide. If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.

Actions

Multiattack. The hadozee makes two Shortsword attacks.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit:12 (2d8 + 3) piercing damage.

Reactions

Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.

Uncanny Dodge. The hadozee halves the damage that it takes from an attack that hits it, provided it can see the attacker.

Lore

Hadozee warriors make their living as mercenaries, sometimes in the company of pirates. Squads of warriors often adopt colorful names, such as the Soaring Hadozees, the Jammin' Wingbats, and the Night Howlers.