Sources
CR
Type
Size
Alignment
Movement

Space Eel

Small Beast, Unaligned

Armor Class 14
Hit Points 7 (2d6)
Speed 10 ft., fly 30 ft.
STR
12
+1
DEX
18
+4
CON
11
+0
INT
1
-5
WIS
10
+0
CHA
1
-5
Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/2 (100 XP)

Traits

Unusual Nature. The eel doesn't require air.

Actions

Multiattack. If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:4 (1d6 + 1) piercing damage, and the eel attaches to the target. While attached, the eel can't make Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel.

Tail Spine. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit:3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Lore

Space eels avoid confrontations with larger creatures unless the eels are starving. These 5-foot-long scavengers might trail a spelljamming ship and feed on barnacles they detach from the ship's hull. Wildspace hunters try to catch and kill the eels for their meat—a task easier to describe than to accomplish.