Bladed Hide. At the start of each of its turns, the moorbounder deals 5 (2d4) piercing damage to any creature grappling it.
Standing Leap. The moorbounder's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
Multiattack. The moorbounder makes two attacks: one with its blades and one with its claws.
Blades. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) slashing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:14 (4d4 + 4) slashing damage.
A weird and deadly offshoot of the moorbounder has rows of long, bladelike bristles covering its sleek body. The creature weaponizes these blades, using them to slash nearby creatures to ribbons. However, these blades make the bristled moorbounder less suitable as a mount.