Sources
CR
Type
Size
Alignment
Movement

Sahuagin Hatchling Swarm

Large swarm of Tiny Beasts, Chaotic Evil

Armor Class 14
Hit Points 52 (8d10 + 8)
Speed 0 ft., swim 40 ft.
STR
9
-1
DEX
18
+4
CON
12
+1
INT
3
-4
WIS
10
+0
CHA
3
-4
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses darkvision 120 ft., passive Perception 10
Languages
Challenge 3 (700 XP)

Traits

Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Seething. Once it enters combat, the swarm deals 10 slashing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the swarm to 0 hit points.

Swarm. The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny creature. The swarm can't regain hit points or gain temporary hit points.

Water Breathing. The swarm can breathe only underwater.

Actions

Bites. Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit:14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Lore

Roiling through the waters in The Final Enemy, these swarms of sahuagin hatchlings are dangerous to any creatures they encounter. Other sahuagin avoid the swarms, while the individual members devour one another until only the strongest hatchlings are left alive to grow to maturity.