Sources
CR
Type
Size
Alignment
Movement

Dralmorrer Borngray

Medium Humanoid (elf), Neutral Evil

Armor Class 16 (studded leather, shield)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
18
+4
DEX
14
+2
CON
14
+2
INT
16
+3
WIS
10
+0
CHA
8
-1
Saving Throws STR +6, CON +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2, Religion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Challenge 3 (700 XP)

Traits

Fey Ancestry. Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.

War Magic. When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.

Weapon Bond. Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.

Spellcasting

Spellcasting. Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list:

Cantrips (at will): fire bolt, prestidigitation, shocking grasp

1st level (4 slots): longstrider, magic missile, shield, thunderwave

2nd level (2 slots): magic weapon, misty step

Actions

Multiattack. Dralmorrer attacks twice, either with his longsword or dagger.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit:6 (1d4 + 4) piercing damage.