Sources
CR
Type
Size
Alignment
Movement

Nimblewright Guard

Medium Construct, Neutral

Armor Class 16
Hit Points 67 (9d8 + 27)
Speed 60 ft.
STR
12
+1
DEX
18
+4
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
6
-2
Saving Throws DEX +6
Skills Acrobatics +6, Perception +3
Damage Immunities poison, psychic
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., passive Perception 13
Languages understands Common plus one other language but can't speak
Challenge 3 (700 XP)

Traits

Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Actions

Multiattack. The nimblewright makes three attacks, using Scimitar or Clockwork Crossbow in any combination.

Scimitar. Melee Attack Roll: +6, reach 5 ft. Hit:7 (1d6 + 4) Slashing damage.

Clockwork Crossbow. Ranged Attack Roll: +6, range 80/320 ft. Hit:8 (1d8 + 4) Piercing damage.

Reactions

Parry. Trigger: The nimblewright is hit by a melee attack roll while holding a weapon. Response: The nimblewright adds 2 to its AC against that attack, potentially causing it to miss.

Lore

Cunningly Crafted Clockwork Sentinels