Sources
CR
Type
Size
Alignment
Movement

Nimblewright Steed

Large Construct, Neutral

Armor Class 16
Hit Points 47 (5d10 + 20)
Speed 60 ft.
STR
17
+3
DEX
18
+4
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
6
-2
Saving Throws DEX +6
Damage Immunities poison, psychic
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., passive Perception 10
Languages understands Common plus one other language but can't speak
Challenge 2 (450 XP)

Traits

Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit:7 (1d8 + 3) Bludgeoning damage. If the nimblewright moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 4 (1d8) Bludgeoning damage and, if it is Huge or smaller, has the Prone condition.

Bonus Actions

Nimble Movement. The nimblewright takes the Disengage action.

Lore

Cunningly Crafted Clockwork Sentinels