Sources
CR
Type
Size
Alignment
Movement

Draconian Mage

Medium Monstrosity, Any alignment

Armor Class 15 (natural armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
14
+2
DEX
10
+0
CON
11
+0
INT
11
+0
WIS
10
+0
CHA
14
+2
Saving Throws INT +2, WIS +2, CHA +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 2 (450 XP)

Traits

Death Throes. When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage.

Glide. When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Spellcasting

Spellcasting. The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day each: enlarge/reduce, invisibility, stinking cloud

Actions

Multiattack. The draconian makes two Trident or Necrotic Ray attacks.

Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Necrotic Ray. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit:10 (3d6) necrotic damage.

Lore

Draconians born from the eggs of bronze, green, and emerald dragons have some ability to wield magic. They often lead small groups of draconian foot soldiers, using their magic to snipe across the battlefield or aid their allies' incursions and attacks. They have wings that allow them to glide during a fall.