Sources
CR
Type
Size
Alignment
Movement

Hoard Mimic

Huge Monstrosity, Neutral

Armor Class 14 (natural armor)
Hit Points 123 (13d12 + 39)
Speed 30 ft.
STR
21
+5
DEX
12
+1
CON
17
+3
INT
10
+0
WIS
16
+3
CHA
10
+0
Saving Throws CON +6, WIS +6
Skills Persuasion +3, Stealth +6
Condition Immunities Prone
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic, telepathy 120 ft.
Challenge 8 (3,900 XP)

Traits

False Appearance (Hoard Form Only). If the mimic is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the mimic move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the mimic is animate.

Actions

Multiattack. The mimic makes one Bite attack and two Pseudopod attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit:16 (2d10 + 5) piercing damage plus 7 (2d6) acid damage.

Pseudopod. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit:12 (2d6 + 5) bludgeoning damage, and the mimic adheres to the target. A creature adhered to the mimic is also grappled by it (escape DC 16). Until this grapple ends, the target is restrained. Ability checks made to escape this grapple have disadvantage.

Caustic Mist (Recharge 5–6). The mimic sprays a fine mist of acid in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 27 (6d8) acid damage and is blinded until the end of its next turn. On a successful save, the creature takes half as much damage and isn't blinded.

Shapechanger. The mimic transforms into a hoard or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Lore

Kin to the common mimic described in the Monster Manual, hoard mimics are among the oldest and most cunning of their kind. A hoard mimic's massive, amorphous form and shape-shifting prowess allow it to take on the semblance of a vast trove of treasures, not just a single object. Like smaller mimics, hoard mimics exude adhesive goo to trap prey. They can also vent a fine, caustic mist from their pores that burns and blinds creatures caught in it.