Sources
CR
Type
Size
Alignment
Movement

Category 1 Krasis

Medium Monstrosity, Unaligned

Armor Class 15 (natural armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
16
+3
DEX
15
+2
CON
14
+2
INT
2
-4
WIS
13
+1
CHA
8
-1
Senses passive Perception 11
Languages
Challenge 1 (200 XP)

Traits

Amphibious. The krasis can breathe air and water.

Actions

Multiattack. The krasis makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:8 (1d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) slashing damage.

Lore

In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that can't reproduce. A few multiply and become part of the guild's standard menagerie.