Sources
CR
Type
Size
Alignment
Movement

Horncaller

Medium Humanoid (any race), Lawful Good

Armor Class 13 (hide armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
13
+1
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
13
+1
Skills Animal Handling +4, Nature +2, Perception +4
Senses passive Perception 14
Languages Common plus any one language
Challenge 1 (200 XP)

Traits

Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.

Spellcasting

Innate Spellcasting. The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:

1/day each: bless, conjure animals

Actions

Multiattack. The horncaller makes two melee attacks with its staff and uses One with the Worldsoul.

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

One with the Worldsoul. The horncaller chooses one beast it can see within 30 feet of it. If the beast can hear the horncaller, the beast uses its reaction to make one melee attack against a target that the horncaller can see.

Lore

Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and parks.