Sources
CR
Type
Size
Alignment
Movement

Lizardfolk Warden

Medium Elemental, Neutral

Armor Class 15
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
15
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
8
-1
Skills Stealth +5, Survival +5
Senses passive Perception 11
Languages Common, Draconic
Challenge 1 (200 XP)

Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes one Bite attack and one Bone Pike attack.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit:5 (1d6 + 2) Piercing damage plus 3 (1d6) Poison damage.

Bone Pike. Melee Attack Roll: +4, reach 10 ft. Hit:7 (1d10 + 2) Piercing damage.

Poison Spit. Ranged Attack Roll: +4, range 60 ft. Hit:12 (3d6 + 2) Poison damage.

Lore

Lizardfolk wardens draw on primal magic to protect nature's boundaries. These territorial guardians lurk in wetlands and jungles, surfacing from murky pools to track down trespassers and drive them out. Wardens wield weapons and shields fashioned from the husks of giant beetles, snapping turtles, and other mighty creatures. When these tools fail them, they channel the forces of nature to augment their natural attacks with poison saliva.