Sources
CR
Type
Size
Alignment
Movement

Dzaan's Simulacrum

Medium Construct, Lawful Evil

Armor Class 10
Hit Points 24 (9d8 + 9)
Speed 30 ft.
STR
10
+0
DEX
11
+0
CON
12
+1
INT
16
+3
WIS
13
+1
CHA
15
+2
Saving Throws INT +5, WIS +3
Skills Arcana +5, Deception +4, History +5
Senses passive Perception 11
Languages Abyssal, Common, Giant, Infernal
Challenge 1 (200 XP)

Spellcasting

Spellcasting. The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): acid splash*, light, minor illusion, shocking grasp*

1st level (2 slots): detect magic, disguise self, magic missile*

2nd level (2 slots): invisibility, levitate, phantasmal force

*See "Actions" below.

Actions

Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit:9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Acid Splash (Cantrip). The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.

Lore

Unbeknownst to his executioners, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.