Sources
CR
Type
Size
Alignment
Movement

Living Bigby's Hand

Large Construct, Unaligned

Armor Class 20 (natural armor)
Hit Points 52 (5d10 + 25)
Speed 0 ft., fly 60 ft. (hover)
STR
26
+8
DEX
10
+0
CON
20
+5
INT
1
-5
WIS
10
+0
CHA
1
-5
Saving Throws DEX +2, WIS +2
Skills Perception +2, Stealth +2
Damage Immunities poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 4 (1,100 XP)

Traits

Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.

Unusual Nature. The living spell doesn't require air, food, drink, or sleep.

Actions

Force Fist. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit:26 (4d8 + 8) force damage. If the target is a Large or smaller creature, the living spell can move it up to 5 feet and move with it, without provoking opportunity attacks.

Grasping Hand. The living spell attempts to grab a Huge or smaller creature within 5 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 15 (2d6 + 8) bludgeoning damage at the start of each of its turns. The living spell can grapple only one creature at a time and can't use Force Fist until the grapple ends.

Lore

A living Bigby's hand is a Large, hovering hand of shimmering, translucent force. It often serves as a guardian, attacking creatures that cross its path while remaining loyal to its caster.