Sources
CR
Type
Size
Alignment
Movement

Shoalar Quanderil

Medium Humanoid (genasi), Lawful Evil

Armor Class 11, 14 with mage armor
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
STR
12
+1
DEX
12
+1
CON
16
+3
INT
14
+2
WIS
10
+0
CHA
18
+4
Skills Arcana +6, Deception +8, Insight +4, Persuasion +8
Damage Resistances acid, lightning, thunder
Senses passive Perception 10
Languages Aquan, Common
Challenge 4 (1,100 XP)

Traits

Amphibious. Shoalar can breathe air and water.

Spellcasting

Innate Spellcasting. Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:

At will: shape water

1/day: create or destroy water

Spellcasting. Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost

1st level (4 slots): disguise self, mage armor, shield

2nd level (3 slots): hold person, misty step

3rd level (2 slots): lightning bolt, tidal wave

4th level (1 slot): watery sphere

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit:3 (1d4 + 1) piercing damage.