Amphibious. Shoalar can breathe air and water.
Innate Spellcasting. Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
At will: shape water
1/day: create or destroy water
Spellcasting. Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost
1st level (4 slots): disguise self, mage armor, shield
2nd level (3 slots): hold person, misty step
3rd level (2 slots): lightning bolt, tidal wave
4th level (1 slot): watery sphere
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit:3 (1d4 + 1) piercing damage.