Sources
CR
Type
Size
Alignment
Movement

Kraul Warrior

Medium Humanoid (kraul), Neutral Evil

Armor Class 18 (natural armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft., climb 30 ft.
STR
15
+2
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
11
+0
CHA
8
-1
Senses darkvision 60 ft., passive Perception 10
Languages Kraul, understands Common but can't speak it
Challenge 1/2 (100 XP)

Traits

Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.

Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Lore

The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of metaphor or nuance.