Sources
CR
Type
Size
Alignment
Movement

Precognitive Mage

Medium Humanoid (any race), Lawful Neutral

Armor Class 11, 14 with mage armor
Hit Points 63 (14d8)
Speed 30 ft.
STR
9
-1
DEX
13
+1
CON
10
+0
INT
18
+4
WIS
13
+1
CHA
11
+0
Saving Throws INT +6, WIS +3
Skills Perception +3
Senses truesight 120 ft., passive Perception 13
Languages Common plus any one language
Challenge 3 (700 XP)

Spellcasting

Innate Spellcasting. The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:

1/day each: clairvoyance, locate object

3/day: detect thoughts, mage armor

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Glimpse the Temporal Flood (Recharge 5–6). The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.

Reactions

Precognitive Insight (3/Day). When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.

Lore

Precognitive mages, a rarity among Azorius spellcasters, are capable of capturing glimpses of the future. They are typically employed to anticipate the actions of wanted criminals, thus aiding in their capture.