Sources
CR
Type
Size
Alignment
Movement

Skeletal Alchemist

Medium Undead, Lawful Evil

Armor Class 11
Hit Points 32 (5d8 + 10)
Speed 30 ft.
STR
9
-1
DEX
13
+1
CON
15
+2
INT
14
+2
WIS
10
+0
CHA
9
-1
Skills Arcana +4
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can't speak
Challenge 1/2 (100 XP)

Traits

Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The skeletal alchemist makes two Lob Acid attacks.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit:4 (1d6 + 1) slashing damage.

Lob Acid. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit:5 (1d8 + 1) acid damage.

Lore

This undead retains enough of its former self to continue its alchemical work, often on behalf of necromancers or other sinister patrons. It toils in a dark laboratory (such as the one found in The Sinister Secret of Saltmarsh), often falling dormant for long periods of time.