Sources
CR
Type
Size
Alignment
Movement

Ooze-Folk

Medium Ooze, Unaligned

Armor Class 10 (natural armor)
Hit Points 19 (2d8 + 10)
Speed 30 ft.
STR
14
+2
DEX
3
-4
CON
20
+5
INT
1
-5
WIS
6
-2
CHA
1
-5
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses blindsight 60 ft., passive Perception 8
Languages
Challenge 1/2 (100 XP)

Traits

Transparent. Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.

Fragile Bones. For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.

Actions

Multiattack. The ooze folk makes one glass longsword attack and one pseudopod attack.

Glass Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit:5 (1d6 + 2) acid damage.