Sources
CR
Type
Size
Alignment
Movement

Norker

Small Humanoid (goblinoid), Chaotic Evil

Armor Class 17 (natural armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
13
+1
DEX
10
+0
CON
13
+1
INT
8
-1
WIS
8
-1
CHA
7
-2
Skills Athletics +3
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)

Actions

Multiattack. The norker makes one mace and one bite attack.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) piercing damage.

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) bludgeoning damage.

Reactions

Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 4 piercing damage to it.

Lore

Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately for their would-be masters, norkers are rebellious, truculent, and prone to indolence unless watched with a keen eye and a hand that is quick to snap a whip.