Duergar Resilience. The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Verbal Jab. The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:9 (1d6 + 6) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 (2d6 + 3) bludgeoning damage.
Dankwood duergar live in the deep caves below and are constantly on the search for treasure and magical discoveries they can claim as their own. Like their dwarven relatives, the Dankwood duergar are masters at crafting, but never seem to be happy or satisfied with their creations.