Sources
CR
Type
Size
Alignment
Movement

Dankwood Duergar

Medium Humanoid (dwarf), Unaligned

Armor Class 18 (Plate Mail)
Hit Points 26 (4d8 + 8)
Speed 25 ft.
STR
16
+3
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
9
-1
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)

Traits

Duergar Resilience. The Dankwood duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the Dankwood duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Verbal Jab. The duergar unleashes a string of insults laced with subtle enchantments at a creature they can see within 60 feet. If the creature can hear them (it doesn't need to understand them), it must succeed on a DC 12 Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:9 (1d6 + 6) bludgeoning damage. If the duergar is enlarged, increase their damage to 10 (2d6 + 3) bludgeoning damage.

Lore

Dankwood duergar live in the deep caves below and are constantly on the search for treasure and magical discoveries they can claim as their own. Like their dwarven relatives, the Dankwood duergar are masters at crafting, but never seem to be happy or satisfied with their creations.