Sources
CR
Type
Size
Alignment
Movement

King Robbit the Slimy

Small Humanoid (grung), Unaligned

Armor Class 13
Hit Points 27 (5d6 + 10)
Speed 25 ft., climb 25 ft.
STR
7
-2
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
11
+0
CHA
15
+2
Saving Throws DEX +5
Skills Athletics +2, Intimidation +4, Perception +2, Stealth +5
Damage Immunities poison
Condition Immunities Charmed, Poisoned
Senses passive Perception 12
Languages Grung
Challenge 2 (450 XP)

Traits

Amphibious. The grung can breathe air and water.

Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Grumpy Grung Growl. A ferocious gurgling issues from the throat of the Dankwood grung, warning those within 15 feet that they are indeed grumpy. Creatures in that area must succeed at a DC 12 Charisma saving throw or be frightened until the end of their next turn.

Dagger. Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:3 (1d4 + 1) piercing damage in melee, or 3 (1d4 + 1) piercing damage at range. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit:9 (1d6 + 6) piercing damage. Target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Lore

King Robbit has a tiny pet snail whom he adores. Maybe if you bring the snail their favorite snack or toy, King Robbit will be willing to help!