Sources
CR
Type
Size
Alignment
Movement

Norker War Leader

Small Humanoid (goblinoid), Chaotic Evil

Armor Class 17 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16
+3
DEX
10
+0
CON
15
+2
INT
12
+1
WIS
11
+0
CHA
13
+1
Skills Athletics +5, Intimidation +3, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 3 (700 XP)

Actions

Multiattack. The norker war leader makes one greataxe and one bite attack, and also uses Fight On, You Slugs.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:9 (1d12 + 3) slashing damage.

Fight On, You Slugs. The norker war leader picks up to three allied goblinoids within 60 feet that can see it. The chosen creatures can each use their reactions to make a single melee attack.

Reactions

Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.

Lore

Cruel, vicious, and lazy even by the standards of goblinoids, norkers are tough humanoids whose long, sharp fangs and thick, bony exoskeletons make them well-suited to the ranks of hobgoblin armies. Unfortunately for their would-be masters, norkers are rebellious, truculent, and prone to indolence unless watched with a keen eye and a hand that is quick to snap a whip.