Sources
CR
Type
Size
Alignment
Movement

Icewind Kobold Zombie

Small Undead, Neutral Evil

Armor Class 9 (scraps of hide armor)
Hit Points 19 (3d6 + 9)
Speed 20 ft.
STR
8
-1
DEX
6
-2
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
3
-4
Saving Throws WIS +0
Damage Immunities poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Draconic but can't speak
Challenge 1/8 (25 XP)

Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Unusual Nature. The zombie doesn't require air, food, drink, or sleep.

Actions

Javelin. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) piercing damage.

Lore

The necromancer Vellynne Harpell has Icewind kobold guides in her employ, including a pair that died and were turned into zombies using animate dead spells. The cold climate helps to preserve their dead flesh.