Sources
CR
Type
Size
Alignment
Movement

Skeletal Two-Headed Owlbear

Large Undead, Unaligned

Armor Class 13 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
20
+5
DEX
12
+1
CON
17
+3
INT
3
-4
WIS
12
+1
CHA
7
-2
Skills Perception +3
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities Exhaustion, Poisoned
Senses darkvision 60, passive Perception 13
Languages
Challenge 3 (700 XP)

Traits

Two Heads. The two-headed owlbear has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Wakeful. When one of the owlbear's heads is asleep, its other head is awake.

Actions

Multiattack. The two-headed owlbear makes three attacks: two with its beaks and one with its claws.

Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:10 (1d10 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:14 (2d8 + 5) slashing damage.