Sources
CR
Type
Size
Alignment
Movement

Harvester Devil

Medium Fiend (devil), Lawful Evil

Armor Class 14
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
12
+1
DEX
17
+3
CON
14
+2
INT
14
+2
WIS
13
+1
CHA
19
+4
Saving Throws CON +4, WIS +3
Skills Perception +3, Persuasion +8, Stealth +5
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness), passive Perception 13
Languages Common, Infernal; telepathy 120 ft.
Challenge 3 (700 XP)

Traits

Diabolic Ward. Attack rolls against the devil have Disadvantage. If the devil makes an attack roll, this trait is suppressed until the start of its next turn.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks, using Infernal Blade or Confounding Ray in any combination.

Infernal Blade. Melee Attack Roll: +5, reach 5 ft. Hit:6 (1d6 + 3) Slashing damage and 7 (2d6) Fire damage.

Confounding Ray. Ranged Attack Roll: +5, range 120 ft. Hit:13 (2d12) Psychic damage. If the target is a creature, it can't make Opportunity Attacks until the start of the devil's next turn.

Compelling Contract (1/Day). Charisma Saving Throw: DC 14, one creature within 30 feet of the devil. Failure: The target has the Charmed condition. While it is Charmed, it has the Stunned condition, except the target can speak. If the target agrees to the devil's contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Lore

Devil of Guile and Temptation