Sources
CR
Type
Size
Alignment
Movement

Goon Balloon

Medium Aberration, Chaotic Evil

Armor Class 10
Hit Points 6 (1d8 + 2)
Speed 20 ft., climb 20 ft.
STR
10
+0
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
14
+2
CHA
4
-3
Saving Throws CON +4, WIS +4
Skills Perception +6
Damage Vulnerabilities piercing
Senses darkvision 60 ft., passive Perception 16
Languages Deep Speech
Challenge 1/8 (25 XP)

Traits

Burst. The goon balloon bursts when it drops to 0 hit points, releasing noxious gas in a 10-foot-radius sphere centered on itself. Creatures in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Unusual Nature. The goon balloon doesn't require air, food, or drink.

Actions

Multiattack. The goon balloon makes two Claw attacks.

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) slashing damage.

Scintillating Eye. Magical, kaleidoscopic light emanates from one of the goon balloon's eyes as the goon balloon targets one creature it can see within 30 feet of itself. The target must make a DC 12 Wisdom saving throw, taking 6 (1d12) psychic damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Float. The goon balloon moves up to 20 feet vertically in one direction without provoking opportunity attacks. If it ends this movement suspended in the air, it hovers in place. It can't be knocked prone while airborne.

Lore

We found several of the creatures in an astral diamond mine at the edge of Greyspace. The miners wanted us to eliminate them. Our warlock, who was fluent in Deep Speech, managed to convince the bulbous creatures to relocate peacefully. They insisted we take them to a small, misshapen moon that doesn't appear on our charts. A horrible fear grips me. What if they're leading us into a trap?