Sources
CR
Type
Size
Alignment
Movement

Nightmare Haunt

Medium Aberration, Neutral Evil

Armor Class 13
Hit Points 44 (8d8 + 8)
Speed 30 ft., climb 30 ft.
STR
14
+2
DEX
17
+3
CON
13
+1
INT
9
-1
WIS
12
+1
CHA
17
+3
Damage Immunities psychic
Condition Immunities Blinded, Charmed, Exhaustion, Frightened
Senses blindsight 120 ft. (can't see beyond this radius), passive Perception 11
Languages Deep Speech, telepathy 120 ft.
Challenge 5 (1,800 XP)

Traits

Magic Resistance. The nightmare haunt has advantage on saving throws against spells and other magical effects.

Somnophage. At the start of its turn, the nightmare haunt gains a number of temporary hit points equal to 5 times the number of unconscious creatures within 30 feet of itself.

Actions

Multiattack. The nightmare haunt makes two Claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) slashing damage plus 9 (2d8) psychic damage.

Tendrils of Slumber (Recharge 5–6). The nightmare haunt creates spectral tendrils that cover the ground in a 20-foot square that it can see within 30 feet of itself for 1 minute or until it uses this action again. When a creature other than the nightmare haunt enters the affected area for the first time or starts its turn there, the creature must succeed on a DC 14 Strength saving throw or take 11 (2d10) necrotic damage and have the restrained condition. The affected ground is also considered difficult terrain for creatures other than the nightmare haunt for the duration of its effect.

A creature that starts its turn in the area and is already restrained by the tendrils must repeat the saving throw. On a failed save, it has the unconscious condition and instead of the restrained condition caused by the tendrils. On a successful save, the effect ends on the creature. An unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the nightmare haunt takes the Hide action.

Lore

Nightmare haunts are terrors from the minds of Eldraine's sleeping citizens, made tangible by the planeswalker Ashiok. These creatures can hurt the body and also attack the minds of dreamers afflicted by the Wicked Slumber.