Sources
CR
Type
Size
Alignment
Movement

Spellix Romwod

Small Humanoid (gnome), Chaotic Neutral

Armor Class 14 (hide armor)
Hit Points 33 (6d6 + 12)
Speed 25 ft.
STR
6
-2
DEX
15
+2
CON
14
+2
INT
15
+2
WIS
9
-1
CHA
16
+3
Skills Arcana +4, Deception +5, History +4
Senses darkvision 60 ft., passive Perception 9
Languages Common, Draconic, Elvish, Gnomish, Goblin
Challenge 1/2 (100 XP)

Traits

Gnome Cunning. Spellix has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Spellcasting

Innate Spellcasting. Spellix's spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: fire bolt*, mage hand, shocking grasp*

1/day each: chromatic orb, crown of madness, shield

3/day: silent image

*See "Actions" below.

Actions

Shocking Grasp (Cantrip). Melee Spell Attack: +5 to hit (with advantage on the attack roll if the target is wearing armor made of metal), reach 5 ft., one creature. Hit:4 (1d8) lightning damage, and the target can't take reactions until the start of its next turn.

Fire Bolt (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit:5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.