Sources
CR
Type
Size
Alignment
Movement

Lawmage

Medium Humanoid (any race), Lawful Neutral

Armor Class 15 (breastplate)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
13
+1
DEX
12
+1
CON
14
+2
INT
17
+3
WIS
14
+2
CHA
13
+1
Saving Throws INT +6, WIS +5
Skills Arcana +6, Perception +5, Persuasion +4
Senses passive Perception 15
Languages Common plus any one language
Challenge 6 (2,300 XP)

Spellcasting

Spellcasting. The lawmage is an 8th-level Azorius spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lawmage has the following wizard spells prepared:

Cantrips (at will): fire bolt, friends, light, message

1st level (4 slots): alarm, expeditious retreat, shield

2nd level (3 slots): arcane lock, detect thoughts, hold person

3rd level (3 slots): clairvoyance, dispel magic, slow

4th level (2 slots): locate creature, stoneskin

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Lore

The Azorius Senate has spellcasters who are trained to capture lawbreakers and bring them to justice. A lawmage's magic is focused on restraining criminals and on protecting bystanders from becoming casualties when arresters are pursuing malefactors. A significant proportion of the guild's vedalken are lawmages.