Sources
CR
Type
Size
Alignment
Movement

Hybrid Shocker

Medium Humanoid (simic hybrid), Neutral Good

Armor Class 12
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
13
+1
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
9
-1
Damage Immunities lightning
Senses passive Perception 11
Languages Common plus any one language
Challenge 1 (200 XP)

Traits

Electrified Body. Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination. The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:9 (2d8) lightning damage.

Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit:The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.

Lore

The Guardian Project is a consequence of increasing tension within the Simic Combine as the threat of interguild conflict looms. Believing that the Simic must be prepared to fight for their lives when that conflict comes to a head, biomancers have created soldiers to help defend the guild. These hybrids (also called guardians, after the name of the project) are created from human, vedalken, and elf guild members who volunteer to be transformed.