Sources
CR
Type
Size
Alignment
Movement

Indentured Spirit

Medium Undead, Any alignment

Armor Class 11
Hit Points 13 (3d8)
Speed 0 ft., fly 40 ft. (hover)
STR
7
-2
DEX
13
+1
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
11
+0
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities cold, necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses passive Perception 11
Languages the languages it knew in life
Challenge 1 (200 XP)

Traits

Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Withering Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:10 (3d6) necrotic damage.

Lore

Those who die with unpaid debts to the Orzhov Syndicate don't get a reprieve. Instead, their spirits serve the syndicate until they have worked off their obligation. Sometimes that means existing as an indentured spirit for years or even millennia.