Sources
CR
Type
Size
Alignment
Movement

Lizardfolk Scaleshield

Medium Humanoid (lizardfolk), Neutral

Armor Class 16 (scale mail, shield)
Hit Points 32 (5d8 + 10)
Speed 30 ft., swim 30 ft.
STR
15
+2
DEX
10
+0
CON
14
+2
INT
7
-2
WIS
12
+1
CHA
7
-2
Skills Athletics +4, Perception +3, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1 (200 XP)

Traits

Hold Breath. The scaleshield can hold its breath for 15 minutes.

Actions

Multiattack. The scaleshield makes two melee attacks, each one with a different weapon.

Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) piercing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) piercing damage.

Reactions

Shield Block. If an ally within 5 feet of the scaleshield is hit by an attack, the scaleshield can reduce that attack's damage by half.

Lore

Serving as the elite warriors and officers of a lizardfolk clan, these robust creatures wear thick armor made from crocodile scales and metal. Trained in martial weapons and advanced combat tactics, they are found protecting lizardfolk lairs such as the one in Danger at Dunwater.