Sources
CR
Type
Size
Alignment
Movement

Noggle Wild Mage

Small Fey, Chaotic Neutral

Armor Class 13
Hit Points 22 (4d6 + 8)
Speed 30 ft.
STR
11
+0
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
17
+3
Saving Throws CON +4, CHA +5
Senses Darkvision 60 ft., passive Perception 11
Languages Common, Sylvan
Challenge 1 (200 XP)

Traits

Bloodied Wild Magic. While Bloodied, the noggle has a Fly Speed of 30 feet and it can choose for any damage it deals to be Force damage.

Actions

Multiattack. The noggle makes two attacks, using Noggling Stick or Befuddling Ray in any combination.

Noggling Stick. Melee Attack Roll: +5, reach 5 ft. Hit:5 (1d4 + 3) Bludgeoning damage plus 2 (1d4) Psychic damage.

Befuddling Ray. Ranged Attack Roll: +5, range 60 ft. Hit:6 (1d6 + 3) Psychic damage, and the target subtracts 1d4 from the next saving throw it makes before the end of the noggle's next turn.

Lore

Noggles are bipedal, donkey-like Fey that delight in thievery and mischief. They enjoy stealing from other creatures not out of necessity, but out of principle. This principle can be summarized by a common Sylvan expression that roughly translates to "that's mine!" Noggles are found only in Shadowmoor, where they roam and cause chaos.