Sources
CR
Type
Size
Alignment
Movement

Evil Mage

Medium Humanoid (human), Lawful Evil

Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
9
-1
DEX
14
+2
CON
11
+0
INT
17
+3
WIS
12
+1
CHA
11
+0
Saving Throws INT +5, WIS +3
Skills Arcana +5, History +5
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)

Spellcasting

Spellcasting. The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:

Cantrips (at will): light, mage hand, shocking grasp

1st level (4 slots): charm person, magic missile

2nd level (3 slots): hold person, misty step

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:3 (1d8 -1) bludgeoning damage.

Lore

Evil mages hunger for arcane power and dwell in isolated places, where they can perform terrible magical experiments without interference.