Magic Resistance. The curate has Advantage on saving throws against spells and other magical effects.
Raise the Dead (1/Day). In a ritual that takes 8 hours, the curate touches a creature that has died within the past 7 days. That creature returns to life with 1 Hit Point. The curate can't revive a creature that died of old age.
Multiattack. The curate makes three Celestial Radiance attacks.
Celestial Radiance. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit:18 (4d8) Radiant damage.
Healer's Touch (2/Day). The curate touches another creature. That creature regains 13 (2d8 + 4) Hit Points.
A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil, and raise the dead.