Sources
CR
Type
Size
Alignment
Movement

Jacko

Small Humanoid (halfling), Chaotic Neutral

Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills Perception +6, Stealth +5
Senses passive Perception 16
Languages Common, Halfling
Challenge 1 (200 XP)

Traits

Quick Disguise. Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko's appearance can make a DC 13 Intelligence (Investigation) check, discerning his disguise on a successful check.

Actions

Multiattack. Jacko makes two Poison Dagger attacks.

Poison Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit:5 (1d4 + 3) Piercing damage plus 3 (1d6) Poison damage.

Bonus Actions

Cunning Action. Jacko takes the Dash, Disengage, or Hide action.

Lore

Jacko advertises his cloak-and-dagger services in seedy places throughout the Borderlands. For the right price, Jacko will trail, rob, rough up, or take out any mark—no questions asked.