Sources
CR
Type
Size
Alignment
Movement

Azbara Jos

Medium Humanoid (human), Lawful Evil

Armor Class 13, 16 with mage armor
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
9
-1
DEX
16
+3
CON
14
+2
INT
16
+3
WIS
13
+1
CHA
11
+0
Saving Throws INT +5, WIS +3
Skills Arcana +5, Deception +2, Insight +3, Stealth +5
Senses passive Perception 11
Languages Common, Draconic, Infernal, Primordial, Thayan
Challenge 4 (1,100 XP)

Traits

Special Equipment. Azbara has two scrolls of mage armor.

Potent Cantrips. When Azbara casts an evocation Cantrips and misses, or the target succeeds on its saving throw, the target still takes half the cantrip's damage but suffers no other effect.

Sculpt Spells. When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of them equal to 1+the spell's level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.

Spellcasting

Spellcasting. Azbara is a 6th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Azbara has the following spells prepared from the wizard spell list:

Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp

1st level (4 slots): fog cloud, magic missile, shield, thunderwave

2nd level (3 slots): invisibility, misty step, scorching ray

3rd level (3 slots): counterspell, dispel magic, fireball

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage.